May 4th - Let's talk about Color Palette and other thing's
Hi all!
I'm Bread and this is my first post about Mechanical Destruction 9637 as the "art" guy.
First talk about the "vision"! I imagined this game in a futuristic/ post-apocalyptic setting, the story taking place in the year 9637. We will need a muted palette with enough different color to display a variety of enemies and environments but not too much to didn't have a clear identity. Something like 8-16 colors should do the trick!
So let's see some examples.
https://lospec.com/palette-list/akc12
https://lospec.com/palette-list/urbex-16
This is the first 2 that cached my eyes while looking for palettes, check out the links if want to know more about them and their creators!
One of these 2 will be used in the next post by me, where we will be looking at some mech designs, and trying to figure out a good player sprite.
Oh and sprites!
Let's talk a little about sprite resolution! I picked the 32x32 because of 2 reason. First is its big enough to express a lot of thing without begin lost in the details while creating it, the second is its easy to animate.
While it's a bigger resolution than the original game, it will give us a lot of opportunity to build a clear visual language in a gameplay sense, and tell little story's in the world of the game.
Oh and the story!
So the original game story goes something like this: "You're the last standing tank operator of the elite military and you have to destroy all the enemies!". I want to somewhat preserve the core of the original, so the player will be one of the last elite mech operators but not the last! A new character I want to bring in is a rival. Firstly because I think its fun to have a rival in games, secondly it's gives a narrative reason for the co-op mode. An other new character i want in the story is your handler. He or She(not decided yet) will give you context about your missions between maps.
So that's all for now, see you next time!
Get Mechanical Destruction 9637
Mechanical Destruction 9637
Status | In development |
Author | MightyShrimpStudio |
Genre | Action |
Tags | 2D, Aliens, Arcade, Godot, Local Co-Op, Mechs, No AI, Pixel Art, Retro, Top-Down |
Languages | English |
More posts
- May 9th - Alpha version insights72 days ago
- May 8th - Pixel art experiments72 days ago
- May 7th - First Mile stone74 days ago
- May 6th - Toughts about GDD75 days ago
- May 5th - Tech stack and other funy topics75 days ago
- May 3rd - Walls, grids, maps and projectiles78 days ago
- May 2nd - What is Battle City?79 days ago
- May 1st - The begining of a new project81 days ago
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