May 8th - Pixel art experiments
Hi guy's, Bread here!
Let's take a look some of the pixel art assets and talk about them a little bit.
First let's see a failed experiment for a mech. This was a test for deciding the usage of outlines in sprites. I didn't really liked how it's turned out and also the colors are horrible to.
After this i did a the same test with some environment. Same result, the one without outline looks better.
So at the next step i tried out some other mech designs without outline. It's better than the firs but still not satisfied with it, just looks a little too boring. (It also has some basic animation)
After looking up some mech pixel art inspiration on google i came up with a new direction, trying out a more segmented, more ergonomic design, with more understandable shading.
I kind of happy with this direction, in the next days i try to experiment more with environments and UI designs so my next post's will be about that.
Thx for reading!
Get Mechanical Destruction 9637
Mechanical Destruction 9637
Status | In development |
Author | MightyShrimpStudio |
Genre | Action |
Tags | 2D, Aliens, Arcade, Godot, Local Co-Op, Mechs, No AI, Pixel Art, Retro, Top-Down |
Languages | English |
More posts
- May 9th - Alpha version insights72 days ago
- May 7th - First Mile stone74 days ago
- May 6th - Toughts about GDD75 days ago
- May 5th - Tech stack and other funy topics75 days ago
- May 4th - Let's talk about Color Palette and other thing's77 days ago
- May 3rd - Walls, grids, maps and projectiles78 days ago
- May 2nd - What is Battle City?79 days ago
- May 1st - The begining of a new project81 days ago
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