Follow MightyShrimpStudio
Follow
Following MightyShrimpStudio
Following
Add To Collection
Collection
Comments
Devlog
Mechanical Destruction 9637
←
Return to Mechanical Destruction 9637
Devlog
May 9th - Alpha version insights
May 09, 2025
by
LeBreadConsumer
#ai, #alpha
Hi y'all! Bread here again with some great news! I got the honor to present some of the info on our alpha build of the game! So let's see what we have right now! First we have player movement, shootin...
Continue reading
May 8th - Pixel art experiments
May 09, 2025
by
LeBreadConsumer
#pixelart
Hi guy's, Bread here! Let's take a look some of the pixel art assets and talk about them a little bit. First let's see a failed experiment for a mech. This was a test for deciding the usage of outline...
Continue reading
May 7th - First Mile stone
May 07, 2025
by
Qnbie
1
Hello We did it! The GDD is done! You can download it from the itch.io page. For now this might be all what I will share, but I can ensure everybody, that the game is in production. Have a nice day! ~...
Continue reading
May 6th - Toughts about GDD
May 06, 2025
by
Qnbie
Hello GDD aka Game Design Document is an interesting topic if you are an indie developer. What do you or your team, which is consist of 2 or 3 of your friends will benefit from it? Does anybody will r...
Continue reading
May 5th - Tech stack and other funy topics
May 06, 2025
by
Qnbie
Hello It’s Qnbie again! Our topic for today is the tech stack what we will use for the game. Godot <3 Yeah it’s not a big surprise that we will use the biggest opensource indie game engine to buil...
Continue reading
May 4th - Let's talk about Color Palette and other thing's
May 04, 2025
by
LeBreadConsumer
#gamedesign, #palette, #pixelart
Hi all! I'm Bread and this is my first post about Mechanical Destruction 9637 as the "art" guy. First talk about the "vision"! I imagined this game in a futuristic/ post-apocalyptic setting, the story...
Continue reading
May 3rd - Walls, grids, maps and projectiles
May 03, 2025
by
Qnbie
Hello again! Walls, grids, maps and projectiles. In a game like what we want to build here, these are really important building blocks. As I explained the original Battle City game in the previous pos...
Continue reading
May 2nd - What is Battle City?
May 02, 2025
by
Qnbie
Hello In this post I try to explain what is actually Battle City is, and what should we calculate with if we want to recreate it. Basic gameplay The goal of the original game is to defend your flag wi...
Continue reading
May 1st - The begining of a new project
May 01, 2025
by
Qnbie
Hello! As a first blog post, I like to introduce the team, the goal and the original idea behind this project. The Team On this project, the full force of Mighty Shrimp Studio will participate in some...
Continue reading